- Neverwinter Nights — Beamdog Forums
550 views 11 Most recent by HongKa October 2025 129 views 4 Most recent by Melkior September 2025
- General Discussions NWN:EE - Beamdog Forums
Discuss everything about NWN:EE which doesn't fit specific categories in this section
- Neverwinter Nights, a Guide for Newbies — Beamdog Forums
NWN:EE keeps this alive and attempts to foster the custom content community At this time, the toolset is only available on Windows - Neverwinter Nights has modding support built in, where modules (and servers) can add new creatures, items, tilesets, and so on This extra content is usually packaged up in "HAK packs" (extension: hak)
- Player Resource Consortium is BACK! — Beamdog Forums
The PRC is the largest ever custom content release for Neverwinter Nights, with over 220 classes, 1500 feats, 1500 spells, 130 races, Psionics, the Tome of Battle, Truenaming, Invocations, Templates, Epic Spellcasting, Crafting and so much more, all taken directly from official Dungeons and Dragons material published by Wizards of the Coast This time around we're very proud to bring you PnP
- Custom Content Tools and Tutorials — Beamdog Forums
NWN Explorer - EE - virusman's update for NWN Explorer, a tool for extracting or browsing game resources either for content creation or reference "It doesn't detect the installation path automatically yet but you can specify it manually As a bonus, it supports new mdl parameters: materialname and renderhint "
- NWN:EE Modules — Beamdog Forums
Discuss modules working under NWN:EE, including announced and released modules which have been tested, updated or built for the EE compatibility
- Neverwinter Nights: Enhanced Edition FAQ — Beamdog Forums
We have also added the patch archive list and put a card with the NWN:EE release notes there The full list of changes between Neverwinter Nights 1 69 and Neverwinter Nights: Enhanced Edition is here
- The Player Resource Consortium is exclusively on EE!
It's taken us a little while, but the PRC is now exclusively on NWN EE! We're in the process of converting many of our classes over to taking advantage of all the new EE features, while also finishing up Magic of Incarnum and Weapons of Legacy with the next few releases
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